tie text shadows to the custom font being active
HUD text, clickgui buttons, panel titles and the hud editor labels all go through FrosFont's default draw now, which renders a drop shadow only while the custom font is loaded. disabling fonts (MinecraftFont toggle, or a missing font file falling back) renders everything flat, matching the vanilla look, in both the hud and the clickgui
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@@ -215,6 +215,6 @@ public class Widget
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}
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protected void drawString(String text, double x, double y, int color) {
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FrosFont.draw(context, text, (int) x, (int) y, color, true);
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FrosFont.draw(context, text, (int) x, (int) y, color);
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}
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}
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@@ -80,7 +80,7 @@ public class Item
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}
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protected void drawString(GuiGraphics context, String text, double x, double y, int color) {
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FrosFont.draw(context, text, (int) x, (int) y, color, true);
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FrosFont.draw(context, text, (int) x, (int) y, color);
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}
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public boolean isHovering(int mouseX, int mouseY) {
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@@ -120,7 +120,7 @@ public abstract class HudModule extends Module {
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textX = x - 5 - textWidth;
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}
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FrosFont.draw(e.getContext(), getName(),
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(int) textX, (int) (y + height / 2f - textHeight / 2f), -1, true);
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(int) textX, (int) (y + height / 2f - textHeight / 2f), -1);
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HudEditorScreen.getInstance().anyHover = true;
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}
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@@ -124,7 +124,13 @@ public final class FrosFont {
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}
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public static void draw(GuiGraphics context, String text, int x, int y, int color) {
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draw(context, text, x, y, color, false);
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draw(context, text, x, y, color, shadows());
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}
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/** text shadows only while the custom font is active; the vanilla font renders flat */
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public static boolean shadows() {
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sync();
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return awtFont != null;
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}
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public static void draw(GuiGraphics context, String text, int x, int y, int color, boolean shadow) {
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@@ -142,10 +148,10 @@ public final class FrosFont {
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if (component == null) return;
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sync();
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if (awtFont == null) {
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context.drawString(mc.font, component, x, y, color);
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context.drawString(mc.font, component, x, y, color, shadows());
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return;
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}
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draw(context, toCodeString(component), x, y, color, false);
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draw(context, toCodeString(component), x, y, color);
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}
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// --- loading ---
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