- ClickGui and the hud editor widget panel are unscaled again (raw mouse, scroll step 10) - FrosFont rasterizes per ui-scale state: hud rendering sets a context scale so its glyphs stay 1:1 device pixels, clickgui text keeps its own raster; the glyph cache is keyed by scale so switching between the two contexts never invalidates either - scale changes no longer clear the glyph cache, only font/size changes do