bug fix: disconnect when ignoring or mute, disrupt password connection force attempts; adds: whereami and go_to (useful for edit), logs about items (allowing the clips to be 3 cubes distant), and clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5593 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -736,19 +736,19 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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bool menu = menuvisible();
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bool command = getcurcommand() ? true : false;
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if((p->state==CS_ALIVE || p->state==CS_EDITING) && !p->weaponsel->reloading)
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{
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bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state==CS_ALIVE;
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p->weaponsel->renderaimhelp(drawteamwarning);
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}
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{
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bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state==CS_ALIVE;
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p->weaponsel->renderaimhelp(drawteamwarning);
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}
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drawdmgindicator();
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if(p->state==CS_ALIVE && !hidehudequipment) drawequipicons(p);
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if(/*!menu &&*/ (!hideradar || showmap)) drawradar(p, w, h);
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if(!editmode)
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{
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glMatrixMode(GL_MODELVIEW);
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if(/*!menu &&*/ (!hideradar || showmap)) drawradar(p, w, h);
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if(!hideteam && m_teammode) drawteamicons(w, h);
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glMatrixMode(GL_PROJECTION);
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}
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