From 002aa86840b05401b3a8ea5096312c3017c5ed3e Mon Sep 17 00:00:00 2001 From: RandumKiwi Date: Mon, 15 Nov 2010 03:56:16 +0000 Subject: [PATCH] fixing bug i introduced git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5874 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/sound.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/source/src/sound.h b/source/src/sound.h index 578d6b34..212d22e0 100644 --- a/source/src/sound.h +++ b/source/src/sound.h @@ -1,7 +1,9 @@ // hardcoded sounds, defined in sounds.cfg + enum -{ +{ // To avoid a lot of work, possible bugs and allow backward compatibility for players own custom + // cfg files, it's best not to change the listed sound order, instead, just add to it. S_JUMP = 0, S_SOFTLAND, S_HARDLAND, S_BULLETAIR1, S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT, @@ -13,8 +15,7 @@ enum S_SNIPER, S_RSNIPER, S_ASSAULT, S_RASSAULT, S_ITEMAMMO, S_ITEMHEALTH, - S_ITEMARMOUR, S_ITEMHELMET, - S_ITEMAKIMBO, + S_ITEMARMOUR, S_ITEMAKIMBO, S_NOAMMO, S_AKIMBOOUT, S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, S_DIE1, S_DIE2, @@ -68,6 +69,7 @@ enum S_THANKS2, S_AWESOME1, S_AWESOME2, + S_ITEMHELMET, // begin: Sounds for AssaultCube v1.1.0.4 onwards S_NULL };