dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -5,7 +5,7 @@
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#include "bot/bot.h"
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VARP(networkdebug, 0, 0, 1);
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#define DEBUGCOND (networkdebug)
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#define DEBUGCOND (networkdebug==1)
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extern bool c2sinit, senditemstoserver, watchingdemo;
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extern string clientpassword;
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