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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-07-26 01:48:04 +00:00
parent a13aadb796
commit 01a71302e7
7 changed files with 63 additions and 40 deletions
+6 -7
View File
@@ -42,7 +42,6 @@ void fatal(char *s, char *o) // failure exit
}
SDL_Surface *screen = NULL;
int VIRTW;
static bool initing = false, restoredinits = false;
bool initwarning()
@@ -327,16 +326,16 @@ int main(int argc, char **argv)
keyrepeat(false);
SDL_ShowCursor(0);
initlog("gl");
gl_init(scr_w, scr_h, colorbits, depthbits, fsaa);
crosshair = textureload("packages/misc/crosshairs/default.png");
if(!crosshair) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
initlog("console");
if(!execfile("config/font.cfg")) fatal("cannot find font definitions");
if(!setfont("default")) fatal("no default font specified");
initlog("gl");
gl_init(scr_w, scr_h, colorbits, depthbits, fsaa);
crosshair = textureload("packages/misc/crosshairs/default.png");
if(!crosshair) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
loadingscreen();
particleinit();