checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -571,6 +571,7 @@ void gets2c() // get updates from the server
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}
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// for AUTH:
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/*
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vector<authkey *> authkeys;
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VARP(autoauth, 0, 1, 1);
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@@ -631,6 +632,7 @@ ICOMMANDF(hasauthkey, ARG_2EST, (char *name, char *desc) { return (_hasauthkey(n
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COMMAND(genauthkey, ARG_1STR);
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COMMAND(saveauthkeys, ARG_NONE);
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ICOMMANDF(auth, ARG_1EST, (char *desc) { return tryauth(desc); });
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*/
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// :for AUTH
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// sendmap/getmap commands, should be replaced by more intuitive map downloading
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