smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -76,7 +76,7 @@ void parsepositions(ucharbuf &p)
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o.z = getuint(p)/DMF;
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yaw = (float)getuint(p);
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pitch = (float)getint(p);
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roll = (float)getint(p);
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roll = (float)(getint(p)*20.0f/125.0f);
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vel.x = getint(p)/DVELF;
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vel.y = getint(p)/DVELF;
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vel.z = getint(p)/DVELF;
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