smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -266,7 +266,7 @@ bool collide(physent *d, bool spawn, float drop, float rise)
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return true;
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}
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VARP(maxroll, 0, 0, 20);
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VARP(maxroll, 0, 0, 20); // note: when changing max value, fix network transmission
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VAR(recoilbackfade, 0, 100, 1000);
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void resizephysent(physent *pl, int moveres, int curtime, float min, float max)
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