smooth roll when spec

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-11-10 19:49:37 +00:00
parent 4ecf408640
commit 02196de5ad
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -266,7 +266,7 @@ bool collide(physent *d, bool spawn, float drop, float rise)
return true;
}
VARP(maxroll, 0, 0, 20);
VARP(maxroll, 0, 0, 20); // note: when changing max value, fix network transmission
VAR(recoilbackfade, 0, 100, 1000);
void resizephysent(physent *pl, int moveres, int curtime, float min, float max)