removing 3 ints from SV_SHOOT... and some other stuff

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-07-16 21:57:13 +00:00
parent 1a94831cb7
commit 054594bec6
9 changed files with 76 additions and 15 deletions
+1 -1
View File
@@ -307,7 +307,7 @@ const char *modeacronymnames[] =
"OSOK", "TOSOK", "BOSOK", "HTF", "TKTF", "KTF"
};
const char *voteerrors[] = { "voting is currently disabled", "there is already a vote pending", "already voted", "can't vote that often", "this vote is not allowed in the current environment (singleplayer/multiplayer)", "no permission", "invalid vote", "server denied your call" };
const char *voteerrors[] = { "voting is currently disabled", "there is already a vote pending", "already voted", "can't vote that often", "this vote is not allowed in the current environment (singleplayer/multiplayer)", "no permission", "invalid vote", "server denied your call", "the next map/mode is already set" };
const char *mmfullnames[] = { "open", "private", "match" };
const char *fullmodestr(int n) { return (n>=-1 && size_t(n+1) < sizeof(modefullnames)/sizeof(modefullnames[0])) ? modefullnames[n+1] : "unknown"; }