From 061c5dc13fe7ec2cc99cdba3a8006db830741384 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Mon, 24 Mar 2008 03:59:00 +0000 Subject: [PATCH] save fullscreen var git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1723 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/main.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/source/src/main.cpp b/source/src/main.cpp index da1b0dea..6490b443 100644 --- a/source/src/main.cpp +++ b/source/src/main.cpp @@ -86,6 +86,8 @@ void writeinitcfg() FILE *f = openfile(path("config/init.cfg", true), "w"); if(!f) return; fprintf(f, "// automatically written on exit, DO NOT MODIFY\n// modify settings in game\n"); + extern int fullscreen; + fprintf(f, "fullscreen %d\n", fullscreen); fprintf(f, "scr_w %d\n", scr_w); fprintf(f, "scr_h %d\n", scr_h); fprintf(f, "colorbits %d\n", colorbits); @@ -438,7 +440,7 @@ int main(int argc, char **argv) } break; case 'd': dedicated = true; break; - case 't': fullscreen = 0; break; + case 't': fullscreen = atoi(a); break; case 'w': scr_w = atoi(a); break; case 'h': scr_h = atoi(a); break; case 'z': depthbits = atoi(a); break;