Replaced Tabs with 4 spaces in every source file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+10
-10
@@ -53,7 +53,7 @@ void lightray(float bx, float by, const persistent_entity &light, float fade = 1
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sqr *s = S(x>>PRECBITS, y>>PRECBITS);
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s->r = min((l>>PRECBITS)+s->r, 255);
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s->g = min((g>>PRECBITS)+s->g, 255);
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s->b = min((b>>PRECBITS)+s->b, 255);
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s->b = min((b>>PRECBITS)+s->b, 255);
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if(SOLID(s)) return;
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x += stepx;
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y += stepy;
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@@ -76,12 +76,12 @@ void lightray(float bx, float by, const persistent_entity &light, float fade = 1
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if(OUTBORD(x>>PRECBITS, y>>PRECBITS)) return;
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if(hdr.ambient > 0xFF) loopi(steps)
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if(hdr.ambient > 0xFF) loopi(steps)
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{
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sqr *s = S(x>>PRECBITS, y>>PRECBITS);
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s->r = min((l>>PRECBITS)+s->r, 255);
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s->g = min((l>>PRECBITS)+s->g, 255);
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s->b = min((l>>PRECBITS)+s->b, 255);
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s->g = min((l>>PRECBITS)+s->g, 255);
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s->b = min((l>>PRECBITS)+s->b, 255);
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if(SOLID(s)) return;
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x += stepx;
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y += stepy;
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@@ -162,19 +162,19 @@ VARF(ambient, 0, 0, 0xFFFFFF, if(!noteditmode("ambient")) { hdr.ambient = ambien
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void calclight()
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{
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bvec acol((hdr.ambient>>16)&0xFF, (hdr.ambient>>8)&0xFF, hdr.ambient&0xFF);
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if(!acol.x && !acol.y)
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bvec acol((hdr.ambient>>16)&0xFF, (hdr.ambient>>8)&0xFF, hdr.ambient&0xFF);
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if(!acol.x && !acol.y)
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{
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if(!acol.z) acol.z = 10;
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acol.x = acol.y = acol.z;
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}
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else if(!maxtmus) acol.x = acol.y = acol.z = max(max(acol.x, acol.y), acol.z); // the old (white) light code, here for the few people with old video cards that don't support overbright
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else if(!maxtmus) acol.x = acol.y = acol.z = max(max(acol.x, acol.y), acol.z); // the old (white) light code, here for the few people with old video cards that don't support overbright
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loop(x,ssize) loop(y,ssize)
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{
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sqr *s = S(x,y);
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s->r = acol.x;
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s->g = acol.y;
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s->b = acol.z;
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s->r = acol.x;
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s->g = acol.y;
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s->b = acol.z;
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}
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loopv(ents)
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