diff --git a/source/src/main.cpp b/source/src/main.cpp index d2cd20cd..82149721 100644 --- a/source/src/main.cpp +++ b/source/src/main.cpp @@ -431,3 +431,6 @@ void loadcrosshair(char *c) }; COMMAND(loadcrosshair, ARG_1STR); + +void version() { alias("s", "ActionCube v0.91"); }; +COMMAND(version, ARG_NONE); \ No newline at end of file diff --git a/source/src/server.cpp b/source/src/server.cpp index 2f8f471d..51b67553 100644 --- a/source/src/server.cpp +++ b/source/src/server.cpp @@ -453,7 +453,7 @@ bool vote(char *map, int reqmode, int sender) else no++; }; if(yes==1 && no==0) return true; // single player - s_sprintfd(msg)("%s suggests \"%s\" on map %s (set map to vote)", clients[sender]->name, modestr(reqmode), map); + s_sprintfd(msg)("%s suggests mode \"%s\" on map %s (set map to vote)", clients[sender]->name, modestr(reqmode), map); sendservmsg(msg); if(yes/(float)(yes+no) <= 0.5f && !clients[sender]->ismaster) return false; sendservmsg("vote passed"); diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index e6db8092..959cedf2 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -529,9 +529,7 @@ void spreadandrecoil(vec &from, vec &to, playerent *d) spd = 70; rcl += (rnd(8)*-0.01f); }; - - // fixme, tmp change - + if((d->gunselect==GUN_SNIPER) /*&& (d->vel.x<.25f && d->vel.y<.25f)*/ && scoped) { spd = 1;