From 0aa9a9c1d9fe877cb3c78ed6bde78f8d60bda611 Mon Sep 17 00:00:00 2001 From: flowtron Date: Mon, 14 Feb 2011 18:04:40 +0000 Subject: [PATCH] ensure map-header shows map was saved with AC, even if imported from Cube - found by JMM git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6103 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/worldio.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/src/worldio.cpp b/source/src/worldio.cpp index 46deae05..73e994b6 100644 --- a/source/src/worldio.cpp +++ b/source/src/worldio.cpp @@ -374,6 +374,7 @@ void save_world(char *mname) copystring(hdr.mediareq, reqmpak, 128); stream *f = opengzfile(cgzname, "wb"); if(!f) { conoutf("could not write map to %s", cgzname); return; } + strncpy(hdr.head, "ACMP", 4); // ensure map now declares itself as an AssaultCube map, even if imported as CUBE hdr.version = MAPVERSION; hdr.numents = 0; loopv(ents) if(ents[i].type!=NOTUSED) hdr.numents++;