*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+14
-5
@@ -26,6 +26,8 @@ guninfo guns[NUMGUNS] =
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{ S_GRENADE, S_NULL, 1000, 2000, 150, 20, 6, 1, 1, 1, 3, 1, "grenade" },
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};
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bool gun_changed = false;
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//weapon selection
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void wup()
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@@ -37,7 +39,9 @@ void wup()
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else if(player1->gunselect==player1->primary)
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player1->gunselect=GUN_KNIFE;
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conoutf("%s selected", (int)guns[player1->gunselect].name);
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conoutf("%s selected", (int)guns[player1->gunselect].name);
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gun_changed = true;
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};
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void wdw()
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@@ -49,22 +53,27 @@ void wdw()
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else if(player1->gunselect==GUN_PISTOL)
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player1->gunselect=GUN_KNIFE;
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conoutf("%s selected", (int)guns[player1->gunselect].name);
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conoutf("%s selected", (int)guns[player1->gunselect].name);
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gun_changed = true;
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};
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void primary()
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{
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player1->gunselect=player1->primary;
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player1->gunselect=player1->primary;
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gun_changed = true;
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};
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void secondary()
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{
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player1->gunselect=GUN_PISTOL;
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player1->gunselect=GUN_PISTOL;
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gun_changed = true;
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};
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void melee()
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{
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player1->gunselect=GUN_KNIFE;
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player1->gunselect=GUN_KNIFE;
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gun_changed = true;
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};
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COMMAND(primary,ARG_NONE);
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