new shotgun behaviour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -590,7 +590,7 @@ void respawnself()
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spawnplayer(player1);
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player1->lifesequence++;
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player1->weaponswitch(player1->primweap);
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player1->weaponchanging -= weapon::weaponchangetime/2;
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player1->weaponchanging -= player1->weapons[player1->gunselect]->weaponchangetime/2; // 2011jan16:ft: for a little no-shoot after spawn
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}
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}
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@@ -608,14 +608,14 @@ inline const char * spawn_message()
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if (spawnpermission == SP_WRONGMAP)
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{
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// Don't use "/n" within these messages. If you do, the words won't align to the middle of the screen.
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if (securemapcheck(getclientmap()))
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if (securemapcheck(getclientmap()))
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return "3Server will NOT allow spawning or getmap!"; // Also see client.cpp which has a conoutf message
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else return "3You must be on the correct map to spawn. Type /getmap to download it.";
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}
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else if (m_coop) return "3Type /getmap or send a map and vote for it to start co-op edit.";
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else return "4Awaiting permission to spawn. \f2DON\'T PANIC!";
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// Despite its many glaring (and occasionally fatal) inaccuracies, AssaultCube itself has outsold the
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// Encyclopedia Galactica because it is slightly cheaper, and because it has the words "Don't Panic"
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// Despite its many glaring (and occasionally fatal) inaccuracies, AssaultCube itself has outsold the
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// Encyclopedia Galactica because it is slightly cheaper, and because it has the words "Don't Panic"
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// in large, friendly letters.
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}
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