version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -278,6 +278,13 @@ COMMANDN(disconnect, trydisconnect, ARG_NONE);
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COMMAND(whereami, ARG_NONE);
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COMMAND(go_to, ARG_2STR);
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void current_version(char *text)
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{
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int version = atoi(text);
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if (version < AC_VERSION) conoutf("UPDATE YOUR CLIENT\ngo to %s for more information",AC_MASTER_URI);
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}
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COMMAND(current_version, ARG_1STR);
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void cleanupclient()
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{
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abortconnect();
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@@ -571,7 +578,7 @@ void gets2c() // get updates from the server
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}
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// for AUTH:
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/*
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vector<authkey *> authkeys;
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VARP(autoauth, 0, 1, 1);
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@@ -632,7 +639,7 @@ ICOMMANDF(hasauthkey, ARG_2EST, (char *name, char *desc) { return (_hasauthkey(n
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COMMAND(genauthkey, ARG_1STR);
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COMMAND(saveauthkeys, ARG_NONE);
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ICOMMANDF(auth, ARG_1EST, (char *desc) { return tryauth(desc); });
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*/
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// :for AUTH
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// sendmap/getmap commands, should be replaced by more intuitive map downloading
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