diff --git a/docs/basics.xml b/docs/basics.xml index b3d5e119..ee774e2f 100644 --- a/docs/basics.xml +++ b/docs/basics.xml @@ -263,6 +263,12 @@
Gibs are created by: Headshots from sniper rifles, deaths from knifing & deaths from grenade blasts.
++ If you ever find yourself stuck in a tough spot and need to commit suicide, simply type: /suicide. +
- Undo - Pressing U will undo the last texture/geometry action that was done. It will not undo entities. + Selecting some cubes and pressing C will copy them. Then, select a cube and press V to paste it. + The cubes will be pasted from the red dot on the cube selector. +
+ ++ In AssaultCube, water is placed by selecting a level at which the water will be present. It will then settle throughout the whole map + at that level. You can't have water in just one place, it can only be put through the whole map.
- Copy/paste - Selecting some cubes and pressing C will copy them. Then, select a cube and press V to paste it.
- The cubes will be pasted from the red dot on the cube selector.
+ To add water to your map, type: /waterlevel X
+ Replace X with the level that you would like the water to settle at. To remove water, use the same command to make the water settle
+ lower than the geometry (for example: /waterlevel -128 ).
+
+ When your map is loaded up, there is always a message stated. This message is used to advise players of the map name and author. + This "map message" can be added to any map by using the "mapmsg" command. + When using this command, be sure to use quote marks at the beginning and end of the phrase you use, otherwise it will not put the full message + onto the map. Be sure to save your map afterwards. Below is an example of how to use the "mapmsg" command. +
++ Example: /mapmsg "Foobar by Raboof" +
+ ++ Pressing U will undo the last texture/geometry action that was done. It will not undo entities.