From 0c0f976b34c2cf91ed5f18c8d49ecc96a8cc4ddf Mon Sep 17 00:00:00 2001
From: RandumKiwi
Gibs are created by: Headshots from sniper rifles, deaths from knifing & deaths from grenade blasts.
+ If you ever find yourself stuck in a tough spot and need to commit suicide, simply type: /suicide.
+
+ Suicide
+
+
Voting
diff --git a/docs/mapediting2.xml b/docs/mapediting2.xml
index a6220b2b..221c251f 100644
--- a/docs/mapediting2.xml
+++ b/docs/mapediting2.xml
@@ -52,6 +52,20 @@
+
Note: The "upper-wall" are the sides of the wall that protrudes from the ceiling.
-
- Undo - Pressing U will undo the last texture/geometry action that was done. It will not undo entities. + Selecting some cubes and pressing C will copy them. Then, select a cube and press V to paste it. + The cubes will be pasted from the red dot on the cube selector. +
+ ++ In AssaultCube, water is placed by selecting a level at which the water will be present. It will then settle throughout the whole map + at that level. You can't have water in just one place, it can only be put through the whole map.
- Copy/paste - Selecting some cubes and pressing C will copy them. Then, select a cube and press V to paste it.
- The cubes will be pasted from the red dot on the cube selector.
+ To add water to your map, type: /waterlevel X
+ Replace X with the level that you would like the water to settle at. To remove water, use the same command to make the water settle
+ lower than the geometry (for example: /waterlevel -128 ).
+
+ When your map is loaded up, there is always a message stated. This message is used to advise players of the map name and author. + This "map message" can be added to any map by using the "mapmsg" command. + When using this command, be sure to use quote marks at the beginning and end of the phrase you use, otherwise it will not put the full message + onto the map. Be sure to save your map afterwards. Below is an example of how to use the "mapmsg" command. +
++ Example: /mapmsg "Foobar by Raboof" +
+ ++ Pressing U will undo the last texture/geometry action that was done. It will not undo entities.