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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@808 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -427,6 +427,8 @@ void mousemove(int dx, int dy)
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};
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};
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void showteamkill() { player1->lastteamkill = lastmillis; };
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// damage arriving from the network, monsters, yourself, all ends up here.
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void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
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@@ -457,6 +459,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
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{
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--act->frags;
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conoutf("\f2%s fragged %s teammate (%s)", act==player1 ? "you" : act->name, act==player1 ? "a" : "his", pl->name);
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if(act==player1) showteamkill();
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}
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else
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{
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@@ -480,7 +483,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
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showscores(true);
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setscope(false);
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addmsg(gib ? SV_GIBDIED : SV_DIED, "ri", actor);
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if(m_ctf) tryflagdrop();
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if(m_ctf) tryflagdrop(act && isteam(act->team, player1->team));
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};
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deathstate(pl);
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pl->lifesequence++;
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