staticizing some functions

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2587 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-09-14 17:47:08 +00:00
parent b6aa3322a0
commit 0df7b6f666
+2 -2
View File
@@ -119,7 +119,7 @@ static void extrudeshadowtiles(int x1, int y1, int x2, int y2, int x3, int y3)
if(cy < SHADOWTILES && lx < SHADOWTILES && rx >= 0) shadowtiles[cy] |= (SHADOWTILEMASK>>(SHADOWTILES - (min(rx, SHADOWTILES-1)+1))) & (SHADOWTILEMASK<<max(lx, 0));
}
void addshadowtiles(float x1, float y1, float x2, float y2)
static void addshadowtiles(float x1, float y1, float x2, float y2)
{
shadowx1 = min(shadowx1, x1);
shadowy1 = min(shadowy1, y1);
@@ -234,7 +234,7 @@ bool addshadowbox(const vec &bbmin, const vec &bbmax, const vec &extrude, const
return true;
}
void rendershadowtiles()
static void rendershadowtiles()
{
shadowx1 = clamp(shadowx1, -1.0f, 1.0f);
shadowy1 = clamp(shadowy1, -1.0f, 1.0f);