removing some GL_QUADS usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -271,7 +271,7 @@ static void rendershadowtiles()
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if(!shadowtile)
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{
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glBegin(GL_QUADS);
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glBegin(GL_TRIANGLE_FAN);
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glVertex2f(clipy1, clipx1);
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glVertex2f(clipy1, clipx2);
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glVertex2f(clipy2, clipx2);
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