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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -277,17 +277,18 @@ VAR(fogcolour, 0, 0x8099B3, 0xFFFFFF);
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VAR(hudgun,0,1,1);
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char *hudgunnames[] = { "knife", "pistol", "shotgun", "subgun", "sniper", "assault", "grenade" };
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char *hudgunnames[] = { "knife", "pistol", "shotgun", "subgun", "sniper", "assault", "grenade", "pistol/akimbo"};
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void drawhudmodel(int start, int end, float speed, int base)
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{
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sprintf_sd(mdl)("hudguns/%s", hudgunnames[player1->gunselect]);
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rendermodel(mdl, start, end, 0, 1.0f, player1->o.x, player1->o.z, player1->o.y, player1->yaw+90, player1->pitch, false, 1.0f, speed, 0, base);
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};
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};
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void drawhudgun(int w, int h, float aspect, int farplane)
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{
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if(!hudgun || player1->state==CS_DEAD) return;
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if(!hudgun || (scoped && player1->gunselect==GUN_SNIPER) || player1->state==CS_DEAD) return;
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glEnable(GL_CULL_FACE);
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