git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-02-19 13:13:22 +00:00
parent 83fbcc2986
commit 0f7fc2149e
4 changed files with 60 additions and 459 deletions
+5 -4
View File
@@ -56,8 +56,8 @@ void renderclients()
if(strcmp(d->name, "dummy") == 0)
{
d->gunselect = player1->gunselect;
d->state = CS_ALIVE;
d->moving = true;
d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
};
if (!strcmp(d->team,"CT"))
@@ -78,9 +78,9 @@ void renderclients()
renderclient(player1, true, "playermodels/counterterrorist", false,1.4f);
else
renderclient(player1, true, "playermodels/terrorist", false, 1.4f);
sprintf_sd(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
renderclient(d, isteam(player1->team, d->team), vwep, true, 1.4f);
sprintf_sd(vwep)("weapons/%s/world", hudgunnames[player1->gunselect]);
renderclient(player1, true, vwep, true, 1.4f);
};
};
@@ -92,6 +92,7 @@ void spawn_dummy()
strcpy(d->team, player1->team);
d->gunselect = player1->gunselect;
d->monsterstate = M_NONE;
d->state = CS_ALIVE;
strcpy(d->name, "dummy");
}; COMMAND(spawn_dummy, ARG_NONE);