md3
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -56,8 +56,8 @@ void renderclients()
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if(strcmp(d->name, "dummy") == 0)
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{
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d->gunselect = player1->gunselect;
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d->state = CS_ALIVE;
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d->moving = true;
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d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
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};
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if (!strcmp(d->team,"CT"))
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@@ -78,9 +78,9 @@ void renderclients()
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renderclient(player1, true, "playermodels/counterterrorist", false,1.4f);
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else
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renderclient(player1, true, "playermodels/terrorist", false, 1.4f);
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sprintf_sd(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
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renderclient(d, isteam(player1->team, d->team), vwep, true, 1.4f);
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sprintf_sd(vwep)("weapons/%s/world", hudgunnames[player1->gunselect]);
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renderclient(player1, true, vwep, true, 1.4f);
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};
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};
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@@ -92,6 +92,7 @@ void spawn_dummy()
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strcpy(d->team, player1->team);
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d->gunselect = player1->gunselect;
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d->monsterstate = M_NONE;
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d->state = CS_ALIVE;
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strcpy(d->name, "dummy");
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}; COMMAND(spawn_dummy, ARG_NONE);
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