diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index 5321e4db..7bf303ec 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -143,7 +143,7 @@ void createrays(vec &from, vec &to) // create random spread of rays float f = to.dist(from)*SGSPREAD/1000; loopi(SGRAYS) { - #define RNDD (rnd_2x(51)-50)*f // With change (rnd_2x in place of rnd) the spread does not change, but there will be more shots in the middle + #define RNDD (rnd_2x(51)-50)*f // With this (rnd_2x in place of rnd) the spread does not change, but there will be more shots in the middle area vec r(RNDD, RNDD, RNDD); sg[i] = to; sg[i].add(r);