diff --git a/packages/maps/official/ac_douze.cfg b/packages/maps/official/ac_douze.cfg index 046f56dc..6a27f033 100644 --- a/packages/maps/official/ac_douze.cfg +++ b/packages/maps/official/ac_douze.cfg @@ -1,8 +1,496 @@ fog 350 fogcolour 0x968070 -loadsky "textures/skymaps/makke/mountain" +mapmodelreset // Leave this command here, or else your maps config file will become + // messed up! + // Mapmodel number: + // --------------- +mapmodel 2 2 0 0 "nothing" // 0 Use this for clipping off areas/things that players should + // colide against. See "docs/mapediting5.xml" for more details. + +mapmodel 4 1 0 0 "comp_bridge" // 1 +mapmodel 0 7 0 0 "ladder_7x" // 2 +mapmodel 0 8 0 0 "ladder_8x" // 3 +mapmodel 0 10 0 0 "ladder_10x" // 4 +mapmodel 0 11 0 0 "ladder_11x" // 5 +mapmodel 0 15 0 0 "ladder_15x" // 6 +mapmodel 0 12 0 0 "streetlamp" // 7 +mapmodel 0 12 0 0 "streetlamp" // 8 +mapmodel 3 2 0 0 "bench" // 9 +mapmodel 2 4 0 0 "dumpster" // 10 +mapmodel 0 0 0 0 "roadblock01" // 11 Clip this with nothing mapmodels! +mapmodel 0 0 0 0 "roadblock02" // 12 Clip this with nothing mapmodels! +mapmodel 1 8 0 0 "fence" // 13 +mapmodel 1 8 0 0 "fencepost" // 14 +mapmodel 0 0 0 0 "fencegate_open" // 15 +mapmodel 1 8 0 0 "fencegate_closed" // 16 +mapmodel 0 0 0 0 "grass01" // 17 +mapmodel 0 0 0 0 "grass01_d" // 18 +mapmodel 0 0 0 0 "grass01_s" // 19 +mapmodel 0 0 0 0 "grass02" // 20 +mapmodel 0 0 0 0 "grass02_d" // 21 +mapmodel 0 0 0 0 "grass02_s" // 22 +mapmodel 0 0 0 0 "plant01" // 23 +mapmodel 0 0 0 0 "plant01_d" // 24 +mapmodel 0 0 0 0 "plant01_s" // 25 +mapmodel 0 0 0 0 "tree01" // 26 +mapmodel 1 2 0 0 "chair1" // 27 +mapmodel 0 0 0 0 "laptop1" // 28 +mapmodel 0 0 0 0 "picture1" // 29 If you wish to put a custom picture in the frame use // "skin_blanco.jpg" Please make a new folder, preferably called + // picture1_yourmapsname +mapmodel 1 6 0 0 "locker" // 30 +mapmodel 0 0 0 0 "strahler" // 31 +mapmodel 0 0 0 0 "light01" // 32 +mapmodel 0 0 0 0 "bulb" // 33 +mapmodel 1 3 0 0 "barrel" // 34 +mapmodel 1 2 0 0 "barrel2" // 35 +mapmodel 0 0 0 0 "elektro" // 36 +mapmodel 3 1 0 0 "europalette" // 37 +mapmodel 0 0 0 0 "gastank" // 38 Clip this with nothing mapmodels. Use two of them with the size + // mapmodel 3 5 0 0 "nothing" +mapmodel 2 1 0 0 "gutter_h" // 39 +mapmodel 1 2 0 0 "gutter_v" // 40 +mapmodel 0 0 0 0 "wrench" // 41 +mapmodel 0 0 0 0 "screw" // 42 +mapmodel 0 0 0 0 "signs/flammable" // 43 +mapmodel 0 0 0 0 "signs/speed" // 44 +mapmodel 0 0 0 0 "signs/maint" // 45 +mapmodel 0 0 0 0 "signs/caution" // 46 +mapmodel 0 0 0 0 "signs/biohazard" // 47 +mapmodel 0 0 0 0 "fag" // 48 +mapmodel 0 0 0 0 "can" // 49 +mapmodel 0 0 0 0 "can2" // 50 +mapmodel 0 0 0 0 "wood01" // 51 +mapmodel 0 0 0 0 "hook" // 52 +mapmodel 0 0 0 0 "coffeemug" // 53 +mapmodel 0 0 0 0 "flyer" // 54 +mapmodel 0 0 1 0 "poster" // 55 Don't put the poster too close to a wall, or it will "z-fight". +mapmodel 1 1 0 0 "aard" // 56 + // Most mapmodels below here were introduced in version 1.0 of AC. +mapmodel 4 1 0 0 "bridge" // 57 +mapmodel 0 1 0 0 "ladder_rung" // 58 +mapmodel 0 8 0 0 "drainpipe" // 59 +mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107 +mapmodel 0 0 0 0 "toca/bullet" // 61 +mapmodel 0 1 0 0 "toca/cinderblock" // 62 +mapmodel 1 7 0 0 "toca/commrack" // 63 +mapmodel 1 4 0 0 "toca/commrack2" // 64 +mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65 +mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated fence (Model 102/103) +mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with nothing mapmodels +mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106) +mapmodel 0 0 0 0 "toca/milkcarton" // 69 +mapmodel 1 1 0 0 "toca/monitor" // 70 +mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with nothing mapmodels +mapmodel 0 0 0 0 "toca/plasmatv" // 72 +mapmodel 4 1 0 0 "toca/platformmet" // 73 +mapmodel 0 6 0 0 "toca/powermeter" // 74 +mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with nothing mapmodels +mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with nothing mapmodels +mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105) +mapmodel 0 0 0 0 "toca/sgshell" // 78 +mapmodel 4 1 7 0 "toca/stairs1" // 79 Clip this with nothing mapmodels +mapmodel 4 1 0 0 "toca/stairs2" // 80 Clip this with nothing mapmodels +mapmodel 1 3 0 0 "toca/radioactivedrum" // 81 +mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82 +mapmodel 2 1 0 0 "toca/tyre" // 83 +mapmodel 1 2 0 0 "toca/trashbag" // 84 +mapmodel 1 3 0 0 "toca/trashcan" // 85 +mapmodel 1 2 0 0 "toca/tv" // 86 +mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with nothing mapmodels +mapmodel 1 3 0 0 "toca/wheel" // 88 +mapmodel 0 0 0 0 "toca/signs/biohazard" // 89 +mapmodel 0 0 0 0 "toca/signs/chemical" // 90 +mapmodel 0 0 0 0 "toca/signs/confined" // 91 +mapmodel 0 0 0 0 "toca/signs/toxic" // 92 +mapmodel 0 0 0 0 "toca/signs/donotenter" // 93 +mapmodel 0 0 0 0 "toca/signs/explosives" // 94 +mapmodel 0 0 0 0 "toca/signs/firstaid" // 95 +mapmodel 0 0 0 0 "toca/signs/noentry" // 96 +mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97 +mapmodel 0 0 0 0 "toca/signs/radioactive" // 98 +mapmodel 0 0 0 0 "toca/signs/restricted" // 99 +mapmodel 1 6 0 0 "toca/signs/target" // 100 +mapmodel 0 2 0 0 "toca/computer/pc" // 101 +mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66) +mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66) +mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77) +mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77) +mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68) +mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60 +mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108 +mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109 +mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110 +mapmodel 0 0 0 0 "signs/arab" // 111 Note: This model was made before version 1.0 +mapmodel 1 1 0 0 "toca/milkcrate" // 112 +mapmodel 0 0 0 0 "toca/ceilingfan" // 113 +mapmodel 1 7 0 0 "toca/tree1" // 114 +mapmodel 0 17 0 0 "toca/palmtree1" // 115 +mapmodel 2 3 0 0 "toca/razorwire" // 116 +mapmodel 0 14 0 0 "toca/tree2" // 117 +mapmodel 0 18 0 0 "toca/pine" // 118 +mapmodel 2 7 0 0 "toca/servercluster/rack" // 119 +mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120 +mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121 +mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122 +mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123 +mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124 +mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125 +mapmodel 0 4 0 0 "toca/window1" // 126 +mapmodel 1 2 8 0 "toca/barbwire" // 127 +mapmodel 1 1 0 0 "toca/shelf" // 128 +mapmodel 4 1 15 0 "toca/guardtower" // 129 +mapmodel 1 2 0 0 "toca/treetrunk1" // 130 mapmodel 0 0 0 0 "nocamp" -texture 0 makke/douze.jpg -texture 0 makke/clayceiling.jpg \ No newline at end of file +loadsky "textures/skymaps/makke/mountain" + + + +// Alternative texture. See "docs/mapediting5.xml" for more information. + +loadnotexture // Reset to default alternative texture. Comment this if you want to use a + // different one. +// loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black. + // Uncomment it if you want to use this one. + + + +// All textures are found in /packages/textures... + +// Special note: +// Texture slot 0 is hardcoded as the sky +// Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular. +// texture slot 2 is the default wall texture for new maps. +// texture slot 3 is the default floor texture for new maps. +// texture slot 4 is the default ceiling texture for new maps. + +// Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file +// otherwise they will not show up. + + +// Textures: +texturereset // Leave this command here, or else your map will look messed up! +texture 0 "./kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up! + + + // Brickwall textures +texture 0 "./toca/greybricks.jpg" // Texture #1 +texture 0 "./arcitool/archibrick01.jpg" +texture 0 "./arcitool/archibrick02.jpg" +texture 0 "./arcitool/archibrick03.jpg" +texture 0 "./arcitool/archibrick04.jpg" +texture 0 "./arcitool/archibrick05.jpg" +texture 0 "./arcitool/archibrick06.jpg" +texture 0 "./arcitool/archibrick07.jpg" +texture 0 "./arcitool/rohbaubims.jpg" +texture 0 "./mitaman/grsites/brick051.jpg" +texture 0 "./mitaman/grsites/brick065.jpg" +texture 0 "./boeck/stone_022.jpg" +texture 0 "./DigitalFlux/gray_bricks_02.jpg" +texture 0 "./DigitalFlux/gray_bricks_01.jpg" +texture 0 "./makke/bricks_2.jpg" +texture 0 "./makke/bricks_3.jpg" +texture 0 "./makke/brickwall.jpg" +texture 0 "./noctua/wall/brick02.jpg" +texture 0 "./sub/brick_wall_08.jpg" +texture 0 "./sub/brick_wall_09.jpg" +texture 0 "./makke/bricky.jpg" +texture 0 "./makke/01-CMU.jpg" +texture 0 "./makke/mauer1.jpg" +texture 0 "./makke/mauer2.jpg" +texture 0 "./makke/d_brick.jpg" +texture 0 "./mitaman/3dcafe/stone18.jpg" // Texture #26 + + // Tile textures +texture 0 "./noctua/tiles/16tile12.jpg" // Texture #27 +texture 0 "./noctua/tiles/16tile09.jpg" +texture 0 "./noctua/tiles/16tile10.jpg" +texture 0 "./noctua/tiles/16tile11.jpg" +texture 0 "./noctua/tiles/16tile07.jpg" +texture 0 "./arcitool/Cotta1-grau.jpg" +texture 0 "./arcitool/Cotta1-graubraun.jpg" +texture 0 "./arcitool/Cotta1-graubraunhell.jpg" +texture 0 "./arcitool/Cotta1-hell.jpg" +texture 0 "./arcitool/Cotta2-beige.jpg" +texture 0 "./arcitool/Cotta2-dunkel.jpg" +texture 0 "./arcitool/Cotta2-grau.jpg" +texture 0 "./arcitool/Cotta2-satt.jpg" +texture 0 "./makke/tiles.jpg" // Texture #40 + + // Floor textures +texture 0 "./noctua/ground/cobbles01.jpg" // Texture #41 +texture 0 "./arcitool/pflaster2.jpg" +texture 0 "./arcitool/gittersteine2.jpg" +texture 0 "./makke/11-Brick.jpg" +texture 0 "./makke/stein.jpg" +texture 0 "./makke/br_tiles.jpg" +texture 0 "./makke/c_tile.jpg" +texture 0 "./makke/pebbles_01.jpg" +texture 0 "./arcitool/sisal21.jpg" +texture 0 "./makke/platten.jpg" // Texture #51 + + // Asphault/concrete textures +texture 0 "./noctua/ground/asph01.jpg" // Texture #52 +texture 0 "./noctua/ground/asph02.jpg" +texture 0 "./noctua/ground/asph03.jpg" +texture 0 "./makke/asph_01.jpg" +texture 0 "./DigitalFlux/dirty_asphalt_02.jpg" +texture 0 "./DigitalFlux/dirty_asphalt_03.jpg" +texture 0 "./makke/concrete.jpg" +texture 0 "./makke/concrete_trim.jpg" +texture 0 "./makke/concrete_trim_small.jpg" +texture 0 "./noctua/ground/snowy03.jpg" +texture 0 "./noctua/ground/snowy04.jpg" +texture 0 "./noctua/ground/snowy05.jpg" +texture 0 "./noctua/metal/iron05.jpg" +texture 0 "./noctua/metal/iron05_b.jpg" +texture 0 "./noctua/metal/iron01.jpg" +texture 0 "./noctua/metal/zinc02.jpg" +texture 0 "./noctua/metal/zinc03.jpg" +texture 0 "./noctua/wall/plast02.jpg" +texture 0 "./noctua/wall/conc01.jpg" +texture 0 "./noctua/wall/conc02.jpg" +texture 0 "./noctua/wall/conc05.jpg" +texture 0 "./noctua/wall/wall02.jpg" // Texture #73 + + // Walls/ceiling/plaster textures +texture 0 "./arcitool/sichtbeton1.jpg" // Texuture #74 +texture 0 "./arcitool/sichtbeton2.jpg" +texture 0 "./noctua/ground/snowy02.jpg" +texture 0 "./boeck/stone_013.jpg" +texture 0 "./boeck/stone_014.jpg" +texture 0 "./noctua/wall/plast01.jpg" +texture 0 "./noctua/wall/plast03.jpg" +texture 0 "./noctua/wall/plast04.jpg" +texture 0 "./mitaman/various/5sqtunnelroad.jpg" +texture 0 "./mitaman/various/027metal.jpg" // Texture #83 + + // Metal textures +texture 0 "./boeck/metal_019.jpg" // Texture #84 +texture 0 "./boeck/metal_019_b.jpg" +texture 0 "./mitaman/various/036metal.jpg" +texture 0 "./boeck/rolltor.jpg" +texture 0 "./mitaman/golgotha/hhroofgray.jpg" +texture 0 "./mitaman/golgotha/tunnel_ceiling.jpg" +texture 0 "./mitaman/golgotha/tunnel_ceiling_b.jpg" +texture 0 "./mitaman/zastrow/metal_overlaps.jpg" +texture 0 "./mitaman/zastrow/metal_plate_fill.jpg" +texture 0 "./mitaman/golgotha/metal_bumps2.jpg" +texture 0 "./mitaman/golgotha/metal_bumps3.jpg" +texture 0 "./mitaman/zastrow/metal_siding_kinks.jpg" +texture 0 "./noctua/metal/zinc01.jpg" +texture 0 "./noctua/metal/copper01.jpg" +texture 0 "./noctua/metal/copper02.jpg" +texture 0 "./noctua/metal/iron02.jpg" +texture 0 "./noctua/metal/iron03.jpg" +texture 0 "./noctua/metal/iron04.jpg" +texture 0 "./noctua/metal/metbgr01.jpg" +texture 0 "./noctua/metal/metbgr02.jpg" +texture 0 "./noctua/metal/metbgr03.jpg" +texture 0 "./noctua/metal/metbgr04.jpg" +texture 0 "./noctua/metal/verdig01.jpg" +texture 0 "./noctua/metal/brass01.jpg" +texture 0 "./mitaman/various/006metal.jpg" +texture 0 "./mitaman/various/metal020.jpg" // Texture #109 + + // Wood textures +texture 0 "./boeck/wood_009.jpg" // Texture #110 +texture 0 "./boeck/wood_010.jpg" +texture 0 "./boeck/wood_017.jpg" +texture 0 "./makke/wood_01.jpg" +texture 0 "./makke/wood_01_b.jpg" +texture 0 "./arcitool/n_f-natur2.jpg" +texture 0 "./arcitool/Blockbohlen-natur.jpg" +texture 0 "./arcitool/Zaun.jpg" +texture 0 "./arcitool/Rundholz.jpg" +texture 0 "./mitaman/grsites/wood060.jpg" +texture 0 "./noctua/wood/blinds01.jpg" +texture 0 "./noctua/wood/fb_board.jpg" +texture 0 "./noctua/wood/planks01.jpg" +texture 0 "./noctua/wood/planks01_b.jpg" +texture 0 "./noctua/wood/planks02.jpg" +texture 0 "./noctua/wood/planks02_hor.jpg" +texture 0 "./noctua/wood/planks02_trim.jpg" +texture 0 "./noctua/wood/bark01.jpg" +texture 0 "./noctua/wood/wood02.jpg" +texture 0 "./noctua/wood/wood03.jpg" +texture 0 "./noctua/wood/wood04.jpg" +texture 0 "./mitaman/various/063bois.jpg" +texture 0 "./mitaman/various/063bois_b.jpg" // Texture #132 + + // Mud/sand/grass textures +texture 0 "./craig_fortune/terrain/grass_lush1.jpg" // Texture #133 +texture 0 "./craig_fortune/terrain/Grass_mossy.jpg" +texture 0 "./craig_fortune/terrain/Grass_parched.jpg" +texture 0 "./arcitool/Wiese3.jpg" +texture 0 "./arcitool/Wiese6.jpg" +texture 0 "./craig_fortune/terrain/Grass_lush.jpg" +texture 0 "./craig_fortune/terrain/mud.jpg" +texture 0 "./craig_fortune/terrain/Mud_thick.jpg" +texture 0 "./makke/cracked_mud.jpg" +texture 0 "./craig_fortune/terrain/sand_bleached.jpg" +texture 0 "./sub/sub_sand.jpg" +texture 0 "./DigitalFlux/light_brown_dirt_02.jpg" +texture 0 "./DigitalFlux/dirt_pebbles_01.jpg" +texture 0 "./DigitalFlux/light_brown_dirt_01.jpg" +texture 0 "./DigitalFlux/reddish_brown_dirt_01.jpg" +texture 0 "./DigitalFlux/reddish_brown_dirt_02.jpg" +texture 0 "./makke/dirt_01.jpg" +texture 0 "./makke/stuck1.jpg" +texture 0 "./noctua/ground/mud01.jpg" +texture 0 "./noctua/ground/pebble01.jpg" +texture 0 "./noctua/ground/ground02.jpg" +texture 0 "./noctua/ground/ground06.jpg" // Texture #154 + + // Rock/stone textures +texture 0 "./arcitool/schotter1.jpg" // Texture #155 +texture 0 "./arcitool/schotter2.jpg" +texture 0 "./craig_fortune/terrain/Rock_cracked.jpg" +texture 0 "./craig_fortune/terrain/rubble.jpg" +texture 0 "./craig_fortune/terrain/Rock_rubble.jpg" +texture 0 "./noctua/ground/snowy01.jpg" +texture 0 "./makke/rock.jpg" +texture 0 "./noctua/stone/stone18.jpg" +texture 0 "./noctua/stone/stone02.jpg" +texture 0 "./noctua/stone/stone03.jpg" +texture 0 "./noctua/stone/stone04.jpg" +texture 0 "./noctua/stone/stone05.jpg" +texture 0 "./noctua/stone/stone06.jpg" +texture 0 "./noctua/stone/stone07.jpg" +texture 0 "./noctua/stone/stone08.jpg" +texture 0 "./noctua/stone/stone09.jpg" +texture 0 "./noctua/stone/stone12.jpg" +texture 0 "./noctua/stone/stone13.jpg" +texture 0 "./noctua/stone/stone15.jpg" +texture 0 "./noctua/stone/stone16.jpg" +texture 0 "./noctua/stone/stone17.jpg" +texture 0 "./noctua/stone/marmor01.jpg" +texture 0 "./noctua/stone/stone19.jpg" +texture 0 "./noctua/wall/conc03.jpg" +texture 0 "./noctua/wall/conc04.jpg" +texture 0 "./noctua/wall/d_wall01.jpg" // Texture #180 + + // Carpet textures +texture 0 "./noctua/textile/carpet04.jpg" // Texture #181 +texture 0 "./noctua/textile/carpet01.jpg" +texture 0 "./noctua/textile/carpet02.jpg" +texture 0 "./noctua/textile/carpet03.jpg" +texture 0 "./noctua/textile/burlap01.jpg" +texture 0 "./noctua/textile/carpet05.jpg" // Texture #186 + + // Trim textures +texture 0 "./arcitool/Wellblech1-1.jpg" // Texture #187 +texture 0 "./arcitool/Glasbausteine.jpg" +texture 0 "./boeck/gully.jpg" +texture 0 "./boeck/aircon2.jpg" +texture 0 "./makke/aircon.jpg" +texture 0 "./makke/aircon_sm.jpg" +texture 0 "./makke/door.jpg" +texture 0 "./makke/klappe.jpg" +texture 0 "./makke/klappe2.jpg" +texture 0 "./makke/klappe3.jpg" +texture 0 "./makke/neuklappe.jpg" +texture 0 "./makke/panel.jpg" +texture 0 "./mitaman/3dcafe/objects09_a.jpg" +texture 0 "./mitaman/golgotha/elecpanelstwo.jpg" +texture 0 "./mitaman/various/metal_trim_4_v.jpg" +texture 0 "./mitaman/various/metal_trim_4_h.jpg" +texture 0 "./mitaman/various/metal026.jpg" +texture 0 "./mitaman/various/vent_cap.jpg" +texture 0 "./mitaman/various/rgrates0006.jpg" +texture 0 "./mitaman/various/large_plate.jpg" +texture 0 "./makke/lampe.jpg" +texture 0 "./makke/lampe_tile.jpg" +texture 0 "./makke/lampe_tile_a.jpg" +texture 0 "./makke/lampe_tile2.jpg" +texture 0 "./makke/lampe_tile2_a.jpg" +texture 0 "./makke/stairtrim.jpg" +texture 0 "./makke/metalstair1.jpg" +texture 0 "./makke/metalstair2.jpg" +texture 0 "./mitaman/zastrow/metal_siding_kinksb.jpg" +texture 0 "./makke/window.jpg" +texture 0 "./makke/windows.jpg" +texture 0 "./mitaman/zastrow/sub_window31.jpg" +texture 0 "./mitaman/zastrow/sub_window33.jpg" +texture 0 "./mitaman/various/sub_window23.jpg" +texture 0 "./mitaman/various/sub_window38.jpg" +texture 0 "./mitaman/3dcafe/door10.jpg" +texture 0 "./mitaman/3dcafe/door12.jpg" +texture 0 "./mitaman/3dcafe/door15.jpg" +texture 0 "./mitaman/3dcafe/door07.jpg" +texture 0 "./mitaman/zastrow/sub_doors512B05.jpg" +texture 0 "./mitaman/zastrow/sub_doors512A10.jpg" +texture 0 "./mitaman/zastrow/sub_doors512A16.jpg" +texture 0 "./mitaman/various/sub_doors256nf_01.jpg" +texture 0 "./mitaman/3dcafe/objects08.jpg" // Texture #230 + + // Crate/box textures +texture 0 "./craig_fortune/crates/light_weathered.jpg" // Texture #231 +texture 0 "./craig_fortune/crates/light.jpg" +texture 0 "./zastrow/3wood_crate_03.jpg" +texture 0 "./zastrow/2wood_crate_03.jpg" +texture 0 "./zastrow/2wood_crate_10.jpg" +texture 0 "./zastrow/2wood_crate_12.jpg" +texture 0 "./zastrow/3wood_crate_02.jpg" +texture 0 "./zastrow/2wood_crate_02.jpg" +texture 0 "./zastrow/3wood_crate_10.jpg" +texture 0 "./zastrow/3wood_crate_12.jpg" +texture 0 "./zastrow/wood_crate_02.jpg" +texture 0 "./zastrow/wood_crate_03.jpg" +texture 0 "./zastrow/wood_crate_10.jpg" +texture 0 "./zastrow/wood_crate_12.jpg" +texture 0 "./makke/box_2.jpg" +texture 0 "./makke/box_4.jpg" +texture 0 "./makke/box_3.jpg" +texture 0 "./makke/smallsteelbox.jpg" +texture 0 "./drunkenM/rock_wall1.jpg" +texture 0 "./makke/douze.jpg" +texture 0 "./makke/clayceiling.jpg" +mapsoundreset +mapsound "./ambience/cavedrip.ogg" -1 //0 +mapsound "./ambience/distant_cars.ogg" -1 // 1 +mapsound "./ambience/hum01.ogg" -1 // 2 +mapsound "./ambience/hum02.ogg" -1 // 3 +mapsound "./ambience/night_crickets.ogg" -1 // 4 +mapsound "./ambience/water.ogg" -1 // 5 +mapsound "./ambience/wind.ogg" -1 // 6 +mapsound "./ambience/t_aircond.ogg" -1 // 7 +mapsound "./ambience/t_compressor.ogg" -1 // 8 +mapsound "./ambience/t_crow.ogg" -1 // 9 +mapsound "./ambience/t_dogs01.ogg" -1 // 10 +mapsound "./ambience/t_helicopter.ogg" -1 // 11 +mapsound "./ambience/t_hum01.ogg" -1 // 12 +mapsound "./ambience/t_hum02.ogg" -1 // 13 +mapsound "./ambience/t_hum03.ogg" -1 // 14 +mapsound "./ambience/t_hum04.ogg" -1 // 15 +mapsound "./ambience/t_night_dog.ogg" -1 // 16 +mapsound "./ambience/t_night01.ogg" -1 // 17 +mapsound "./ambience/t_night02.ogg" -1 // 18 +mapsound "./ambience/t_radio_comms.ogg" -1 // 19 +mapsound "./ambience/t_radio_static.ogg" -1 // 20 +mapsound "./ambience/t_satcoms.ogg" -1 // 21 +mapsound "./ambience/t_sludge.ogg" -1 // 22 +mapsound "./ambience/t_static01.ogg" -1 // 23 +mapsound "./ambience/t_static02.ogg" -1 // 24 +mapsound "./ambience/t_vent01.ogg" -1 // 25 +mapsound "./ambience/t_vent02.ogg" -1 // 26 +mapsound "./ambience/t_water_owl.ogg" -1 // 27 +mapsound "./ambience/t_water01.ogg" -1 // 28 +mapsound "./ambience/t_waterdrip.ogg" -1 // 29 +mapsound "./ambience/t_wind.ogg" -1 // 30 +mapsound "./ambience/t_waterpipe01.ogg" -1 // 31 +mapsound "./ambience/t_waterpipe02.ogg" -1 // 32 +mapsound "./ambience/warningalarm01.ogg" -1 // 33 +mapsound "./ambience/t_gastank.ogg" -1 // 34 +mapsound "./ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels. +mapsound "./ambience/t_factory01.ogg" -1 // 36 +mapsound "./ambience/t_vents.ogg" -1 // 37 +mapsound "./ambience/t_waterfront.ogg" -1 // 38 +mapsound "./ambience/t_generator.ogg" -1 // 39 +mapsound "./ambience/t_electricbuzz.ogg" -1 // 40 +mapsound "./ambience/t_alarm01.ogg" -1 // 41 +mapsound "./ambience/flies.ogg" -1 // 42 +mapsound "./ambience/deserthawk.ogg" -1 // 43 +mapsound "./ambience/owl.ogg" -1 // 44 +mapsound "./ambience/citynoisebirds.ogg" -1 // 45