*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+6
-11
@@ -252,10 +252,10 @@ VAR(stereo, 0, 1, 1);
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void updatechanvol(int chan, int svol, const vec *loc = NULL, entity *ent = NULL)
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{
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int vol = soundvol, pan = 255/2;
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if(loc)
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if(loc || ent)
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{
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vec v;
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float dist = camera1->o.dist(*loc, v);
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float dist = camera1->o.dist(ent ? vec(ent->x, ent->y, ent->z) : *loc, v);
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if(ent)
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{
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int rad = ent->attr2;
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@@ -291,7 +291,7 @@ void updatechanvol(int chan, int svol, const vec *loc = NULL, entity *ent = NULL
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void newsoundloc(int chan, const vec *loc, soundslot *slot, entity *ent = NULL)
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{
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while(chan >= soundlocs.length()) soundlocs.add().inuse = false;
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soundlocs[chan].loc = *loc;
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soundlocs[chan].loc = ent ? vec(ent->x, ent->y, ent->z) : *loc;
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soundlocs[chan].inuse = true;
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soundlocs[chan].slot = slot;
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soundlocs[chan].ent = ent;
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@@ -370,18 +370,12 @@ void playsound(int n, const vec *loc, entity *ent)
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#endif
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if(chan<0) return;
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vec eloc; //fixme,ah
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if(ent)
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{
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eloc.x = ent->x;
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eloc.y = ent->y;
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eloc.z = ent->z;
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loc = &eloc;
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//loc = &ent->o;
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ent->visible = true;
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slot.uses++;
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}
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if(loc) newsoundloc(chan, loc, &slot, ent);
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if(loc || ent) newsoundloc(chan, loc, &slot, ent);
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updatechanvol(chan, slot.vol, loc, ent);
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#ifndef USE_MIXER
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FSOUND_SetPaused(chan, false);
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@@ -403,4 +397,5 @@ void playsoundc(int n)
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{
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addmsg(SV_SOUND, "i", n);
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playsound(n);
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}
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}
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