physics tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -629,12 +629,11 @@ void weapon::renderstats()
|
||||
}
|
||||
}
|
||||
|
||||
VAR(recoiltest, 0, 0, 1); // DISABLE ON RELEASE
|
||||
//int recoiltest = 0;
|
||||
|
||||
VAR(recoilincrease, 1, 2, 10);
|
||||
VAR(recoilbase, 0, 40, 1000);
|
||||
VAR(maxrecoil, 0, 1000, 1000);
|
||||
static int recoiltest = 0;//VAR(recoiltest, 0, 0, 1); // DISABLE ON RELEASE
|
||||
static int recoilincrease = 2; //VAR(recoilincrease, 1, 2, 10);
|
||||
static int recoilbase = 40;//VAR(recoilbase, 0, 40, 1000);
|
||||
static int maxrecoil = 1000;//VAR(maxrecoil, 0, 1000, 1000);
|
||||
|
||||
void weapon::attackphysics(vec &from, vec &to) // physical fx to the owner
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user