removed armour slow down
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@76 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -7,7 +7,7 @@ vector<entity> ents;
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char *entmdlnames[] =
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{
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//FIXME : fix the "pickups" infront
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"pickups/pistolclips", "pickups/ammobox", "ammobox" /*grenade*/, "pickups/health", "pickups/kevlar", "ammobox" /*dual pistols*/,
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"pickups/pistolclips", "pickups/ammobox", "ammobox" /*grenade*/, "pickups/health", "pickups/kevlar", "pickups/duals" /*dual pistols*/,
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};
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int triggertime = 0;
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@@ -240,7 +240,8 @@ void radd(dynent *d)
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if(gamemode==m_arena)
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d->armour = 100;
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}
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d->gunselect = d->primary; //draw main weapon
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};
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void item(int num)
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