removed armour slow down

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@76 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
arghvark
2005-10-27 14:52:37 +00:00
parent 0ea3859052
commit 123b2f08c0
3 changed files with 5 additions and 11 deletions
+3 -2
View File
@@ -7,7 +7,7 @@ vector<entity> ents;
char *entmdlnames[] =
{
//FIXME : fix the "pickups" infront
"pickups/pistolclips", "pickups/ammobox", "ammobox" /*grenade*/, "pickups/health", "pickups/kevlar", "ammobox" /*dual pistols*/,
"pickups/pistolclips", "pickups/ammobox", "ammobox" /*grenade*/, "pickups/health", "pickups/kevlar", "pickups/duals" /*dual pistols*/,
};
int triggertime = 0;
@@ -240,7 +240,8 @@ void radd(dynent *d)
if(gamemode==m_arena)
d->armour = 100;
}
d->gunselect = d->primary; //draw main weapon
};
void item(int num)