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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1217 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-08-10 06:48:36 +00:00
parent cc38d7eb9b
commit 1313a3e8e4
28 changed files with 1586 additions and 1575 deletions
-7
View File
@@ -264,7 +264,6 @@ static struct parttype { int type; float r, g, b; int gr, tex; float sz; } partt
{ PT_DECAL, 1.0f, 1.0f, 1.0f, 0, 5, 1.5f }, // scorch decal
};
VAR(demotracking, 0, 0, 1);
VAR(particlesize, 20, 100, 500);
VARP(blood, 0, 1, 1);
@@ -272,12 +271,6 @@ VARP(bloodttl, 0, 10000, 30000);
void render_particles(int time)
{
if(demoplayback && demotracking)
{
vec nom(0, 0, 0);
newparticle(player1->o, nom, 100000000, 4);
}
bool rendered = false;
for(int i = MAXPARTYPES-1; i>=0; i--) if(parlist[i])
{