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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1217 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -264,7 +264,6 @@ static struct parttype { int type; float r, g, b; int gr, tex; float sz; } partt
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{ PT_DECAL, 1.0f, 1.0f, 1.0f, 0, 5, 1.5f }, // scorch decal
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};
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VAR(demotracking, 0, 0, 1);
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VAR(particlesize, 20, 100, 500);
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VARP(blood, 0, 1, 1);
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@@ -272,12 +271,6 @@ VARP(bloodttl, 0, 10000, 30000);
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void render_particles(int time)
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{
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if(demoplayback && demotracking)
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{
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vec nom(0, 0, 0);
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newparticle(player1->o, nom, 100000000, 4);
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}
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bool rendered = false;
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for(int i = MAXPARTYPES-1; i>=0; i--) if(parlist[i])
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{
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