From 13e2c953221b4fd4a88fa381f02c48e62596a5d4 Mon Sep 17 00:00:00 2001 From: driAn Date: Sat, 11 Oct 2008 09:19:54 +0000 Subject: [PATCH] make playerincrosshair() use camera1 object git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2925 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/weapon.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index 13528819..f84336f7 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -210,7 +210,11 @@ playerent *intersectclosest(vec &from, vec &to, playerent *at) playerent *playerincrosshair() { - return intersectclosest(player1->o, worldpos, player1); + if(camera1->type==ENT_PLAYER) + { + return intersectclosest(camera1->o, worldpos, (playerent *)camera1); + } + else return NULL; } void damageeffect(int damage, playerent *d)