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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-07 18:43:44 +00:00
parent de8d0d1584
commit 1491efe760
+7 -7
View File
@@ -215,19 +215,19 @@ void moveplayer(dynent *pl, int moveres, bool local, int curtime)
int move = pl->onladder && !pl->onfloor && pl->move == -1 ? 0 : pl->move; // fix movement on ladder
d.x = (float)(move*cos(RAD*(pl->yaw-90)));
d.y = (float)(move*sin(RAD*(pl->yaw-90)));
d.x = (float)(move*cosf(RAD*(pl->yaw-90)));
d.y = (float)(move*sinf(RAD*(pl->yaw-90)));
d.z = (float) pl->isphysent ? pl->vel.z : 0;
if(floating || water)
{
d.x *= (float)cos(RAD*(pl->pitch));
d.y *= (float)cos(RAD*(pl->pitch));
d.z = (float)(move*sin(RAD*(pl->pitch)));
d.x *= (float)cosf(RAD*(pl->pitch));
d.y *= (float)cosf(RAD*(pl->pitch));
d.z = (float)(move*sinf(RAD*(pl->pitch)));
};
d.x += (float)(pl->strafe*cos(RAD*(pl->yaw-180)));
d.y += (float)(pl->strafe*sin(RAD*(pl->yaw-180)));
d.x += (float)(pl->strafe*cosf(RAD*(pl->yaw-180)));
d.y += (float)(pl->strafe*sinf(RAD*(pl->yaw-180)));
const float speed = curtime/(water ? 2000.0f : 1000.0f)*pl->maxspeed;
const float friction = water ? 20.0f : (pl->onfloor || floating ? 6.0f : (pl->onladder ? 1.5f : 30.0f));