minor changes & comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -26,9 +26,10 @@ VARP(autogetmap, 0, 1, 1); // only if the client doesn't have that map
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VARP(autogetnewmaprevisions, 0, 1, 1);
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bool localwrongmap = false;
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int MA = 0; // flowtron: moved here
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bool changemapserv(char *name, int mode, int download, int revision) // forced map change from the server
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{
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MA = 0; // reset for checkarea()
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gamemode = mode;
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if(m_demo) return true;
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if(m_coop)
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@@ -219,14 +220,14 @@ void parsepositions(ucharbuf &p)
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extern int checkarea(int maplayout_factor, char *maplayout);
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char *mlayout = NULL;
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int Mv = 0, Ma = 0, MA = 0;
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int Mv = 0, Ma = 0; // moved up:, MA = 0;
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float Mh = 0;
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extern int connected;
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bool good_map()
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{
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bool checked = ((MA = checkarea(sfactor, mlayout)) < MAXMAREA && Mh < MAXMHEIGHT);
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if (!connected || gamemode == GMODE_COOPEDIT) return true;
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bool checked = (MA==0) ? ((MA = checkarea(sfactor, mlayout)) < MAXMAREA && Mh < MAXMHEIGHT) : true;
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return checked;
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}
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@@ -271,7 +272,7 @@ void showhudextras(char hudextras, char value){
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if (!p || p == player1) teamworkid = -1;
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else outf("\f4you replied to %s",p->name);
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}
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else outf("\f3Update your client, NOOB!");
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else outf("\f3Update your client!");
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break;
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}
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}
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