From 17c20e4ebcc855164f8ac05469d55cfeab8be0ca Mon Sep 17 00:00:00 2001 From: sireus Date: Fri, 30 Mar 2012 11:46:00 +0000 Subject: [PATCH] fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm) git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clients2c.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/source/src/clients2c.cpp b/source/src/clients2c.cpp index be4f3412..56f35576 100644 --- a/source/src/clients2c.cpp +++ b/source/src/clients2c.cpp @@ -653,10 +653,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p) s->selectweapon(gunselect); loopi(NUMGUNS) s->ammo[i] = getint(p); loopi(NUMGUNS) s->mag[i] = getint(p); - //2011oct16:flowtron:keep spectator state - //possible fubar here - trying out ATM! - bool cws = s->state == CS_SPECTATE; - s->state = cws?CS_SPECTATE:CS_SPAWNING; + s->state = CS_SPAWNING; if(s->lifesequence==0) s->resetstats(); //NEW break; }