sleep/mapstartonce fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -364,7 +364,8 @@ void updateworld(int curtime, int lastmillis) // main game update loop
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sleeps[i].cmd = NULL;
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execute(cmd);
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delete[] cmd;
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if(sleeps.length() > i) sleeps.remove(i--);
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if(sleeps[i].cmd || !sleeps.inrange(i)) break;
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sleeps.remove(i--);
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}
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}
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@@ -669,7 +670,7 @@ COMMAND(gamemodedesc, ARG_2STR);
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void resetmap()
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{
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//resetsleep();
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resetsleep();
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clearminimap();
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cleardynlights();
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pruneundos();
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