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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -128,7 +128,7 @@ void texture(char *aframe, char *name)
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if(num<0 || num>=256 || frame<0 || frame>=MAXFRAMES) return;
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mapping[num][frame] = 1;
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char *n = mapname[num][frame];
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strcpy_s(n, name);
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s_strcpy(n, name);
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path(n);
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};
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@@ -164,9 +164,9 @@ int lookuptexture(int tex, int &xs, int &ys)
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if(curtex==MAXTEX) fatal("loaded too many textures");
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int tnum = curtex+FIRSTTEX;
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strcpy_s(texname[curtex], mapname[tex][frame]);
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s_strcpy(texname[curtex], mapname[tex][frame]);
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sprintf_sd(name)("packages%ctextures%c%s", PATHDIV, PATHDIV, texname[curtex]);
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s_sprintfd(name)("packages%ctextures%c%s", PATHDIV, PATHDIV, texname[curtex]);
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if(installtex(tnum, name, xs, ys))
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{
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@@ -285,7 +285,7 @@ char *hudgunnames[] = { "knife", "pistol", "shotgun", "subgun", "sniper", "assau
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void drawhudmodel(int start, int end, float speed, int base)
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{
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sprintf_sd(mdl)("hudguns/%s", hudgunnames[player1->gunselect]);
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s_sprintfd(mdl)("hudguns/%s", hudgunnames[player1->gunselect]);
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rendermodel(mdl, start, end, 0, 1.0f, player1->o.x, player1->o.z, player1->o.y, player1->yaw+90, player1->pitch, false, 1.0f, speed, 0, base);
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};
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