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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-05 17:41:27 +00:00
parent 7d429be232
commit 1802cace77
35 changed files with 960 additions and 620 deletions
+4 -4
View File
@@ -128,7 +128,7 @@ void texture(char *aframe, char *name)
if(num<0 || num>=256 || frame<0 || frame>=MAXFRAMES) return;
mapping[num][frame] = 1;
char *n = mapname[num][frame];
strcpy_s(n, name);
s_strcpy(n, name);
path(n);
};
@@ -164,9 +164,9 @@ int lookuptexture(int tex, int &xs, int &ys)
if(curtex==MAXTEX) fatal("loaded too many textures");
int tnum = curtex+FIRSTTEX;
strcpy_s(texname[curtex], mapname[tex][frame]);
s_strcpy(texname[curtex], mapname[tex][frame]);
sprintf_sd(name)("packages%ctextures%c%s", PATHDIV, PATHDIV, texname[curtex]);
s_sprintfd(name)("packages%ctextures%c%s", PATHDIV, PATHDIV, texname[curtex]);
if(installtex(tnum, name, xs, ys))
{
@@ -285,7 +285,7 @@ char *hudgunnames[] = { "knife", "pistol", "shotgun", "subgun", "sniper", "assau
void drawhudmodel(int start, int end, float speed, int base)
{
sprintf_sd(mdl)("hudguns/%s", hudgunnames[player1->gunselect]);
s_sprintfd(mdl)("hudguns/%s", hudgunnames[player1->gunselect]);
rendermodel(mdl, start, end, 0, 1.0f, player1->o.x, player1->o.z, player1->o.y, player1->yaw+90, player1->pitch, false, 1.0f, speed, 0, base);
};