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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-05 17:41:27 +00:00
parent 7d429be232
commit 1802cace77
35 changed files with 960 additions and 620 deletions
+3 -1
View File
@@ -168,6 +168,7 @@ void createrays(vec &from, vec &to) // create random spread of rays
vec r = { RNDD, RNDD, RNDD };
sg[i] = to;
vadd(sg[i], r);
#undef RNDD
};
};
@@ -576,7 +577,7 @@ void spreadandrecoil(vec &from, vec &to, dynent *d)
int spd = guns[d->gunselect].spread;
//recoil
int rcl = guns[d->gunselect].recoil*-0.01f;
float rcl = guns[d->gunselect].recoil*-0.01f;
if(d->gunselect==GUN_ASSAULT)
{
@@ -596,6 +597,7 @@ void spreadandrecoil(vec &from, vec &to, dynent *d)
#define RNDD (rnd(spd)-spd/2)*f
vec r = { RNDD, RNDD, RNDD };
vadd(to, r);
#undef RNDD
};
//increase pitch for recoil