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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -168,6 +168,7 @@ void createrays(vec &from, vec &to) // create random spread of rays
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vec r = { RNDD, RNDD, RNDD };
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sg[i] = to;
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vadd(sg[i], r);
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#undef RNDD
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};
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};
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@@ -576,7 +577,7 @@ void spreadandrecoil(vec &from, vec &to, dynent *d)
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int spd = guns[d->gunselect].spread;
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//recoil
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int rcl = guns[d->gunselect].recoil*-0.01f;
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float rcl = guns[d->gunselect].recoil*-0.01f;
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if(d->gunselect==GUN_ASSAULT)
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{
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@@ -596,6 +597,7 @@ void spreadandrecoil(vec &from, vec &to, dynent *d)
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#define RNDD (rnd(spd)-spd/2)*f
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vec r = { RNDD, RNDD, RNDD };
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vadd(to, r);
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#undef RNDD
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};
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//increase pitch for recoil
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