*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1296 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+6
-2
@@ -294,6 +294,9 @@ int main(int argc, char **argv)
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}
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if(!hasmode) { scr_w = modes[0]->w; scr_h = modes[0]->h; }
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}
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bool hasbpp = true;
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if(colorbits && modes)
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hasbpp = SDL_VideoModeOK(modes!=(SDL_Rect **)-1 ? modes[0]->w : scr_w, modes!=(SDL_Rect **)-1 ? modes[0]->h : scr_h, colorbits, SDL_OPENGL|resize|fs)==colorbits;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#if SDL_VERSION_ATLEAST(1, 2, 11)
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@@ -317,12 +320,13 @@ int main(int argc, char **argv)
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, config&2 ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, config&2 ? fsaa : 0);
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}
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screen = SDL_SetVideoMode(scr_w, scr_h, colorbits, SDL_OPENGL|resize|fs);
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screen = SDL_SetVideoMode(scr_w, scr_h, hasbpp ? colorbits : 0, SDL_OPENGL|resize|fs);
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if(screen) break;
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}
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if(!screen) fatal("Unable to create OpenGL screen: ", SDL_GetError());
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else
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{
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if(!hasbpp) conoutf("%d bit color buffer not supported - disabling", colorbits);
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if(depthbits && (config&1)==0) conoutf("%d bit z-buffer not supported - disabling", depthbits);
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if(fsaa && (config&2)==0) conoutf("%dx anti-aliasing not supported - disabling", fsaa);
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}
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@@ -344,7 +348,7 @@ int main(int argc, char **argv)
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initlog("gl");
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gl_init(scr_w, scr_h, colorbits, config&1 ? depthbits : 0, config&2 ? fsaa : 0);
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gl_init(scr_w, scr_h, hasbpp ? colorbits : 0, config&1 ? depthbits : 0, config&2 ? fsaa : 0);
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notexture = textureload("packages/misc/notexture.png");
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if(!notexture) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
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