don't show flag counts in non-team modes (thanks, XFA)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6972 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -115,9 +115,9 @@ void drawsgpat(int w, int h)
|
||||
}
|
||||
glColor3ub(255,255,255);
|
||||
glEnd();
|
||||
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
|
||||
rgbcv = 32;
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
loopi(8+1)
|
||||
@@ -132,7 +132,7 @@ void drawsgpat(int w, int h)
|
||||
}
|
||||
glColor3ub(255,255,255);
|
||||
glEnd();
|
||||
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
static Texture *pattex = NULL;
|
||||
if(!pattex) pattex = textureload("packages/misc/sgpat.png", 4);
|
||||
@@ -1069,7 +1069,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
|
||||
popfont();
|
||||
}
|
||||
|
||||
if(m_flags && !hidectfhud)
|
||||
if(m_flags && m_teammode && !hidectfhud)
|
||||
{
|
||||
glLoadIdentity();
|
||||
glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
|
||||
|
||||
Reference in New Issue
Block a user