*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -267,7 +267,7 @@ void demoplaybackstep()
|
||||
ASSERT(target);
|
||||
|
||||
int extras;
|
||||
if(extras = gzget()) // read additional client side state not present in normal network stream
|
||||
if((extras = gzget())) // read additional client side state not present in normal network stream
|
||||
{
|
||||
target->gunselect = gzget();
|
||||
target->lastattackgun = gzget();
|
||||
@@ -279,8 +279,8 @@ void demoplaybackstep()
|
||||
loopi(NUMGUNS) target->ammo[i] = gzget();
|
||||
target->state = gzget();
|
||||
target->lastmove = playbacktime;
|
||||
if(bdamage = gzgeti()) damageblend(bdamage);
|
||||
if(ddamage = gzgeti()) { gzgetv(dorig); particle_splash(3, ddamage, 1000, dorig); };
|
||||
if((bdamage = gzgeti())) damageblend(bdamage);
|
||||
if((ddamage = gzgeti())) { gzgetv(dorig); particle_splash(3, ddamage, 1000, dorig); };
|
||||
// FIXME: set more client state here
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user