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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-09 20:21:39 +00:00
parent c7469a7873
commit 1964daf0b3
10 changed files with 25 additions and 13 deletions
+3 -3
View File
@@ -267,7 +267,7 @@ void demoplaybackstep()
ASSERT(target);
int extras;
if(extras = gzget()) // read additional client side state not present in normal network stream
if((extras = gzget())) // read additional client side state not present in normal network stream
{
target->gunselect = gzget();
target->lastattackgun = gzget();
@@ -279,8 +279,8 @@ void demoplaybackstep()
loopi(NUMGUNS) target->ammo[i] = gzget();
target->state = gzget();
target->lastmove = playbacktime;
if(bdamage = gzgeti()) damageblend(bdamage);
if(ddamage = gzgeti()) { gzgetv(dorig); particle_splash(3, ddamage, 1000, dorig); };
if((bdamage = gzgeti())) damageblend(bdamage);
if((ddamage = gzgeti())) { gzgetv(dorig); particle_splash(3, ddamage, 1000, dorig); };
// FIXME: set more client state here
};