*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-05-18 18:47:09 +00:00
parent 61a4c92a79
commit 1a6864d4f4
+20 -10
View File
@@ -134,7 +134,7 @@ void setupexplosion()
glTexCoordPointer(2, GL_FLOAT, sizeof(expvert), &expverts->u);
}
void drawexplosion(bool inside)
void drawexplosion(bool inside, float r, float g, float b, float a)
{
if(mtexplosion && maxtmus>=2 && lastexpmodtex != expmodtex[inside ? 1 : 0])
{
@@ -143,16 +143,27 @@ void drawexplosion(bool inside)
glBindTexture(GL_TEXTURE_2D, lastexpmodtex);
glActiveTexture_(GL_TEXTURE0_ARB);
}
if(inside)
loopi(!reflecting && inside ? 2 : 1)
{
glDisable(GL_DEPTH_TEST);
glCullFace(GL_BACK);
glColor4f(r, g, b, i ? a/2 : a);
if(i)
{
glScalef(1, 1, -1);
glDepthFunc(GL_GEQUAL);
}
if(inside)
{
if(!reflecting)
{
glCullFace(GL_BACK);
glDrawElements(GL_TRIANGLES, heminumindices, GL_UNSIGNED_SHORT, hemiindices);
glCullFace(GL_FRONT);
}
glScalef(1, 1, -1);
}
glDrawElements(GL_TRIANGLES, heminumindices, GL_UNSIGNED_SHORT, hemiindices);
glCullFace(GL_FRONT);
glScalef(1, 1, -1);
if(i) glDepthFunc(GL_LESS);
}
glDrawElements(GL_TRIANGLES, heminumindices, GL_UNSIGNED_SHORT, hemiindices);
if(inside) glEnable(GL_DEPTH_TEST);
}
void cleanupexplosion()
@@ -321,11 +332,10 @@ void render_particles(int time)
oc.sub(camera1->o);
glRotatef(inside ? camera1->yaw - 180 : atan2(oc.y, oc.x)/RAD - 90, 0, 0, 1);
glRotatef((inside ? camera1->pitch : asin(oc.z/oc.magnitude())/RAD) - 90, 1, 0, 0);
glColor4f(pt.r, pt.g, pt.b, 1.0f-sz/pt.sz);
glRotatef(lastmillis/7.0f, 0, 0, 1);
glScalef(-sz, sz, -sz);
drawexplosion(inside);
drawexplosion(inside, pt.r, pt.g, pt.b, 1.0f-sz/pt.sz);
glPopMatrix();
xtraverts += heminumverts;
break;