roll update
- split into strafe roll (maxroll) and damage roll (maxrolleffect) - locally recompute remote players roll (can be removed from pos pkt) - fix maxrollremote DOCREF maxroll maxrolleffect maxrollremote
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@@ -373,7 +373,7 @@ void deathstate(playerent *pl)
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pl->spectatemode = SM_DEATHCAM;
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pl->respawnoffset = pl->lastpain = lastmillis;
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pl->move = pl->strafe = 0;
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pl->pitch = pl->roll = 0;
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pl->pitch = pl->roll = pl->movroll = pl->effroll = 0;
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pl->attacking = false;
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pl->weaponsel->onownerdies();
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@@ -661,7 +661,7 @@ void gotoplayerstart(playerent *d, entity *e)
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d->o.z = e->z;
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d->yaw = float(e->attr1) / ENTSCALE10;
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d->pitch = 0;
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d->roll = 0;
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d->roll = d->movroll = d->effroll = 0;
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}
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void findplayerstart(playerent *d, bool mapcenter, int arenaspawn)
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