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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1288 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -731,7 +731,7 @@ void shoot(playerent *d, vec &targ)
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{
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d->shots = 0;
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if(d->thrownademillis && attacktime >= 13*(1000/25))
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if(d->thrownademillis && attacktime >= NADE_THROW_TIME)
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{
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d->weaponchanging = true;
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d->nextweapon = d->mag[GUN_GRENADE] ? GUN_GRENADE : d->primary;
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