attack delay 120, and burst 80
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5316 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1220,6 +1220,10 @@ bool cpistol::attack(vec &targ) // modded from gun::attack // FIXME
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gunwait = 500;
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shots = 0;
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}
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else if ( bursting )
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{
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gunwait = 80;
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}
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else
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{
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gunwait = info.attackdelay;
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