option to turn off flag score hud transparency
flagscorehudtransparency 0|1
default: 1
DOCREF flagscorehudtransparency
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@@ -83,6 +83,7 @@ VARP(hideradar, 0, 0, 1);
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VARP(hidecompass, 0, 0, 1);
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VARP(hideteam, 0, 0, 1);
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VARP(hideteamscorehud, 0, 0, 1);
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VARP(flagscorehudtransparency, 0, 1, 1);
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VARP(hideeditinfopanel, 0, 0, 1);
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VARP(hidevote, 0, 0, 2);
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VARP(hidehudmsgs, 0, 0, 1);
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@@ -1070,7 +1071,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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if(!offs || scores[2] || scores[3]) loopi(2) // flag state or frag-counter
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{
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drawctficon(i*120+VIRTW/4.0f*3.0f, 1650, 120, i, offs / 2, 1/4.0f, flaginfos[i].state == CTFF_INBASE || offs ? 255 : 100);
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bool inbase = flaginfos[i].state == CTFF_INBASE || offs;
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drawctficon(i*120+VIRTW/4.0f*3.0f, 1650, 120, i + (inbase || flagscorehudtransparency ? 0 : 2), offs / 2, 1/4.0f, inbase || !flagscorehudtransparency ? 255 : 100);
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if(m_teammode)
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{
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defformatstring(count)("\f%c%d", cc[i], scores[i + offs]);
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