remove SDL_win32_main.c
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+1
-6
@@ -83,9 +83,7 @@ CLIENT_OBJS= \
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bot/bot_waypoint.o \
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bot/ac_bot.o \
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bot/ac_bot_ai.o
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ifneq (,$(findstring MINGW,$(PLATFORM)))
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CLIENT_OBJS+= ../vcpp/SDL_win32_main.o
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endif
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CLIENT_PCH= cube.h.gch
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ifneq (,$(findstring MINGW,$(PLATFORM)))
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@@ -146,9 +144,6 @@ $(SERVER_OBJS): CXXFLAGS += $(SERVER_INCLUDES)
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$(filter-out $(SERVER_OBJS),$(MASTER_OBJS)): CXXFLAGS += $(SERVER_INCLUDES)
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ifneq (,$(findstring MINGW,$(PLATFORM)))
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../vcpp/%.o:
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$(CXX) $(CXXFLAGS) -c -o $@ $(subst .o,.c,$@)
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client: $(CLIENT_OBJS)
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$(WINDRES) -I ../vcpp -i ../vcpp/cube.rc -J rc -o ../vcpp/cube.res -O coff
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$(CXX) $(CXXFLAGS) -o ../../bin_win32/ac_client.exe ../vcpp/cube.res $(CLIENT_OBJS) $(CLIENT_LIBS)
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@@ -1049,6 +1049,45 @@ void connectprotocol(char *protocolstring, string &servername, string &serverpor
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} while(*c && *c=='&' && *c!='/');
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}
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#ifdef WIN32
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static char *parsecommandline(const char *src, vector<char *> &args)
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{
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char *buf = new char[strlen(src) + 1], *dst = buf;
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for(;;)
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{
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while(isspace(*src)) src++;
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if(!*src) break;
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args.add(dst);
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do
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{
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while(*src && *src != '"' && !isspace(*src)) *dst++ = *src++;
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if(*src == '"') for(;;)
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{
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for(++src; *src && *src != '"';) *dst++ = *src++;
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if(!*src) break;
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if(src[-1] != '\\') { src++; break; }
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dst[-1] = '"';
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}
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} while(*src && *src != '"' && !isspace(*src));
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*dst++ = '\0';
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}
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args.add(NULL);
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return buf;
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}
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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{
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vector<char *> args;
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char *buf = parsecommandline(GetCommandLine(), args);
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SDL_SetModuleHandle(hInst);
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int status = SDL_main(args.length()-1, args.getbuf());
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delete[] buf;
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exit(status);
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return 0;
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}
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#endif
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int main(int argc, char **argv)
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{
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extern struct servercommandline scl;
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