diff --git a/config/default_map_settings.cfg b/config/default_map_settings.cfg index d707cfc5..33f90d5a 100755 --- a/config/default_map_settings.cfg +++ b/config/default_map_settings.cfg @@ -137,7 +137,7 @@ mapmodel 0 0 0 0 "toca/airconditioner/interior" //107 // mapmodel 0 0 0 0 "wires/2x8" // Different sizes of power lines, specific to ac_power. // mapmodel 0 0 0 0 "wires/4x8a" // Different sizes of power lines, specific to ac_power. // mapmodel 0 0 0 0 "wires/4x8" // Different sizes of power lines, specific to ac_power. - +// mapmodel 1 3 0 0 "barrel-toxic" // Toxic barrel, specific to ac_toxic. // skybox for this map - check /packages/skymaps/ diff --git a/packages/maps/ac_toxic.cfg b/packages/maps/ac_toxic.cfg index 0a9cc7c4..ff04357f 100644 --- a/packages/maps/ac_toxic.cfg +++ b/packages/maps/ac_toxic.cfg @@ -16,12 +16,12 @@ mapmodelreset // start @ zero mapmodel 1 30 0 0 "nothing" //0 @ Fences have been clipped so you can't // @ jump on top of them. -mapmodel 4 1 0 0 "bridge" //1 @ Adaption of new bridge AND complex bridge are in this map. -mapmodel 0 7 0 0 "ladder_7x" //2 -mapmodel 0 8 0 0 "ladder_8x" //3 -mapmodel 0 10 0 0 "ladder_10x" //4 -mapmodel 0 11 0 0 "ladder_11x" //5 -mapmodel 0 15 0 0 "ladder_15x" //6 +mapmodel 4 1 0 0 "bridge" //1 @ Adaption of new bridge AND complex bridge are in this map. +mapmodel 0 0 0 0 "ladder_7x" //2 +mapmodel 0 0 0 0 "ladder_8x" //3 +mapmodel 0 0 0 0 "ladder_10x" //4 +mapmodel 0 0 0 0 "ladder_11x" //5 +mapmodel 0 0 0 0 "ladder_15x" //6 mapmodel 0 12 0 0 "streetlamp" //7 @ Streetlamp is now smaller in size. Makes more sense. mapmodel 0 12 0 0 "streetlamp" //8 @ It also stops people jumping on the top of them easily. mapmodel 3 2 0 0 "bench" //9 @@ -76,13 +76,15 @@ mapmodel 0 0 0 0 "flyer" //54 mapmodel 0 0 0 0 "poster" //55 mind z-buffer issues on 16bit! mapmodel 1 1 0 0 "aard" //56 @ Clipped now, so that you go over the box, not through it. mapmodel 0 8 0 0 "nothing" //57 @ Clipping of "0 8 0 0" used for fences/posts/gates. -mapmodel 4 1 0 0 "comp_bridge" //58sss +mapmodel 4 1 0 0 "comp_bridge" //58 mapmodel 1 3 0 0 "toca/wheel" //59 mapmodel 2 1 0 0 "toca/tyre" //60 mapmodel 1 3 0 0 "toca/trashcan" //61 mapmodel 1 2 0 0 "toca/trashbag" //62 mapmodel 0 1 0 0 "toca/cinderblock" //63 - +mapmodel 1 3 0 0 "barrel-toxic" //64 +mapmodel 0 7 0 0 "ladder_7x" //65 +mapmodel 0 8 0 0 "ladder_8x" //66 diff --git a/packages/maps/ac_toxic.cgz b/packages/maps/ac_toxic.cgz index 2ca93563..b72f39d3 100644 Binary files a/packages/maps/ac_toxic.cgz and b/packages/maps/ac_toxic.cgz differ diff --git a/packages/maps/readme_ac_toxic.txt b/packages/maps/readme_ac_toxic.txt index beadf7a5..ce056758 100644 --- a/packages/maps/readme_ac_toxic.txt +++ b/packages/maps/readme_ac_toxic.txt @@ -1,241 +1,109 @@ - - RandumIdiot's AssaultCube Maps - - - + RandumIdiot's AssaultCube Maps _________________________ - | | - -| Who Am I | Come to my site, full of guides, maps and - -| | other neat stuff for AssaultCube made by me. - +| Who Am I | +| | Try my site for awesome AC stuff: | ???? | - | ?? ?? | http://www.ri-ac.co.nr/ - | ?? | - | ?? | Enjoy! - | ?? | - | | - | ?? | - | ?? | Contact: RandumIdiotMaps@gmail.com - | | - | The real question is, | - | Who are you | - _________________________ - - - - -Don't know how to open this map in AssaultCube? - -Friendly explanations @ http://www.ri-ac.co.nr/runmap - - - - - Mapname: ac_toxic +Version: 1.0 +First released: Tuesday, 25th December, 2007. +Last updated: Thursday, 15th May, 2008. -Version: 0.9 - -Released: Tuesday, 25th December, 2007. - - - - - -Included files with this zip: - +These files are have been created for ac_toxic: 1) ac_toxic.cgz - 2) ac_toxic.cfg + 3) readme_ac_toxic.txt - 3) readme_ri_toxic.txt - - - - - -ac_toxic is RandumIdiot's first good map ever. High quality, nice - -layout. It has been released on the 25th of December, as a Christmas - -present to the AssaultCube community. - - - -ac_toxic started out as an idea to create a half indoor, half outdoor - -map for ac that contained high up mapmodel's that players could walk - -around on to spectate the game (this seemed especially useful, so that - -clan members could judge a players techniques and skills before - -allowing a player to join the clan). This map was planned to be called - -ri_spectate. - - - -Some time later, and I discovered that, spectate mode in AssaultCube - -1.0 was going to become reality and that version 1.0 was not too far - -away from release. This meant that the idea was scrapped. The map lost - -all of its spectator geometry and the map continued under the new name - -'ri_new' while I decided upon a new name. - - - -So, over the past few months, this map has transformed from a crappy - -"spectate" idea, into this high quality, nice layout, ri_toxic map :) - - - - - -...and then, makkE told me he likes this map and that it can be - -included in the offical AssaultCube 0.94 distribution. So, the map has - -been given a config file and has been changed slightly to be awesome :P - - - -Expect this map to be improved upon later :D - - - - - -Enjoy! - - - - - -Want a story? - -_____________ - +Story +----- Once upon a time, there were people that wrecked havock and created a - huge mess, destroying buildings, etc etc... they were known as RVSF - ... and of course there were the terrorists, known as CLA. - - CLA found a nice, recently abandoned storage complex. Most of - the stuff stored there had been removed.. and that's what made it so - perfect... Perfect for what? Why dumping toxic waste of course! - - CLA had only just started dumping waste (which they were making - -thousands of dollars off) when RVSF got jealous and deployed themselves - +thousands of dollars from) when RVSF got jealous and deployed themselves into the abandoned complex to gain control of it and carry out CLA's - plans for their own profit. - - What followed that? Why, havock of course! +History +------- +ac_toxic was RandumIdiot's first leap towards high-quality map editing. +High quality and nice layout. It was released on the 25th of December, +as a Christmas present to the AssaultCube community. +ac_toxic started out as an idea to create a half indoor, half outdoor +map for ac that contained special mapmodels to allow spectating. +This map was planned to be called ri_spectate. +Some time later I discovered that spectate mode in AssaultCube v1.0 was +going to become reality and that version 1.0 was not too far away from +release. This meant that the idea was scrapped. The map lost all of its +spectator features, but its layout stayed somewhat the same. -_______________________________________________________________________ +Then over several months, this map was transformed into ri_toxic. +Later, makkE told me he likes this map and that it can be included in the +offical AssaultCube distribution. So, the map has been given a config +file and makkE made an awesome toxic drum mapmodel for me to use in the +map.. mega thanks for that makkE. + +Enjoy! :D + +______________________________________________________________________ LICENSE - - My maps and website contents are FREEWARE; however they remain copyrights - of RandumIdiot (any content or parts derived from other works remain - rights of their respective owners). The authors (RandumIdiot and any - other respective owners) keeps all rights to them. - - You may redistribute the maps unmodified on any media; the only changes - you may make to them is recompression in different formats. You may only - use my maps in the original AssaultCube distributions (which can be found - at http://assault.cubers.net) and you may only redistribute them with - the intention of using them in the original AssaultCube distributions. - - If you wish to modify or use my maps in any other way, you must gain - explicit permission from me. - This can be done by emailing me at: RandumIdiotMaps@gmail.com - If you gain permission, you MUST abide by the terms and conditions. - - The contents of "http://www.ri-ac.co.nr" can be redistributed under the - following conditions: a) You post a link back to the original location of the resource - you copied. - b) You state/recognise the original author(s). - c) You do not mislead who the original author(s) were. - - My maps and website contents are distributed in the hope that they will - be useful, but WITHOUT ANY WARRANTY; without even the implied warranty - of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You may use them - so long as you do not blame the authors for any damages incurred. - - The only way that the above license does not adhere, is if you gain - explicit permission from the author(s). - If any of this license confuses you, email for clarification at: - - RandumIdiotMaps@gmail.com \ No newline at end of file + RandumIdiotMaps@Gmail.com