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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -366,7 +366,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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}
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else if((player1->gunselect != GUN_SNIPER || teammate_in_xhair) && !player1->reloading && !player1->state==CS_DEAD)
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{
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glBlendFunc(GL_SRC_ALPHA, GL_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE);
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static Texture *teammatetex = NULL;
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if(!teammatetex) teammatetex = textureload("packages/misc/teammate.png");
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glBindTexture(GL_TEXTURE_2D, teammate_in_xhair ? teammatetex->id : crosshair->id);
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