diff --git a/source/src/renderparticles.cpp b/source/src/renderparticles.cpp index 6cc33cca..2837c7fc 100644 --- a/source/src/renderparticles.cpp +++ b/source/src/renderparticles.cpp @@ -602,7 +602,10 @@ bool addbullethole(dynent *d, const vec &from, const vec &to, float radius, bool o.add(ray.mul(dist)); o.add(vec(surface).mul(0.005f)); newparticle(o, surface, bulletholettl, 7); - if(noisy && bulletbouncesound && bulletbouncesoundrad && d!=player1 && o.dist(camera1->o) <= bulletbouncesoundrad) playsound(S_BULLETHIT, &o, SP_LOW); + if(noisy && bulletbouncesound && bulletbouncesoundrad && d!=player1 && o.dist(camera1->o) <= bulletbouncesoundrad) + { + playsound(o.z