From 1eac5156bfcb868493058d4464822cd4a5e686b2 Mon Sep 17 00:00:00 2001 From: drian Date: Thu, 15 Apr 2021 10:27:37 +0200 Subject: [PATCH] #61 added documentation for clean edit mode --- config/docs.cfg | 14 ++++++++++++++ docs/reference.xml | 21 +++++++++++++++++++++ 2 files changed, 35 insertions(+) diff --git a/config/docs.cfg b/config/docs.cfg index d206e2fa..faee5ed0 100644 --- a/config/docs.cfg +++ b/config/docs.cfg @@ -3132,6 +3132,16 @@ docident [calcmipstats] [Counts all the mips in the current map and prints their docref [showmip]; +docident [cleanedit] [Turns on/off clean edit mode.]; + +docargument [V] [sets cleanedit on/off] [0 (off), 1 (on)] [0]; + +docremark [While editing in clean edit mode, objects/guides not normally visible remain invisible.]; + +docremark [i.e. The grid guidelines, selection borders, entity sparkles, clips, playerstart arrows are hidden]; + +docref [togglecleanedit]; + docident [clearents] [Deletes all entities of said type.]; docargument [T] [the entity type, see command 'newent'] [string] [0]; @@ -5024,6 +5034,10 @@ docref [deletetextureslot]; docref [edittexturestack]; +docident [togglecleanedit] [Inverses the on/off state of cleanedit]; + +docref [cleanedit]; + docident [toggleclosestentpin] [Toggles the pin on the "closest entity" selector.]; docremark [The HUD will indicate the lock by showing "pinned" instead of "closest" entity. All actions, that would otherwise affect the closest entity, will affect the pinned entity instead. Deleting the locked entity will unlock it.]; diff --git a/docs/reference.xml b/docs/reference.xml index f58ece42..da3aca0d 100644 --- a/docs/reference.xml +++ b/docs/reference.xml @@ -5201,6 +5201,27 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber + + Turns on/off clean edit mode. + + While editing in clean edit mode, objects/guides not normally visible remain invisible. + i.e. The grid guidelines, selection borders, entity sparkles, clips, playerstart arrows are hidden + + + + + + + + + + + Inverses the on/off state of cleanedit + + + + + Recomputes all there is to recompute about a map, currently only lighting.